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Video Game


This project was done between December 1997 and May 1998. It has been developed and compiled with Microsoft Visual Studio using MFC in C++. The software runs under Windows 95, Windows 98 and Windows NT and used OpenGL to draw in 3D.

You can load the Lightwave model and scene files to assign texture images on polygon surfaces. Select polygons, create UV to texture the polygon, assign a new Lightwave surface on polygons and assign Lightwave texture to a Lightwave surface.

 
 
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