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This project was done between November 1995 and September 1996. It was developed and compiled with Microsoft Visual Studio using MFC, and NeXT Step Developement using Objective C. The software run under NeXT Step, Windows 95, Windows 98 and Windows NT and uses RenderMan Interface (NeXT Step) or OpenGL (Windows) to draw in 3D.

You can load a tile (ground) from a variety of file formats like DXF, IGES, OBJ or from a custom database representing the earth. We did the 3D camera interface to edit the viewer position and to scale, translate, rotate, pick (select) 3D objects on the topography.



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