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3D Skeleton


Plug-in working in the InSpeckEM software, lets you load a 3D model with its skeleton, change its morphology and texture to obtain a human body appearance. The editor included within the plug-in lets you modify: the skeleton position, the weight repartition and the morphology in shape and texture. The result is saved in a file format supporting skeleton structure.

Project done between April 2002 and July 2002. It was developed and compiled with Microsoft Visual Studio using the MFC library in C++ to build the User Interface. The plug-in runs under Windows 95-98, Windows NT-2000-XP and uses OpenGL to draw in 3D.





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